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Professional game experiences :

Amplitude Studios Paris

Sound Designer : Working on Dungeon of the Endless

Student Projects

Ecoutez ! :)

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Ubisoft Paris/Bordeaux

Sound Designer : Worked on 2 unannounced projects

     For my second master year I did my internship at Ubisoft Paris and then I had a contract as a sound designer. I worked during 12 month on a unannounced project in the Paris Studio. During this project I had the chance to experiment a lot of things using Wwise, Reaper, and Nuendo to design sounds and integrate them in a In-House Engine. I also used Unity and Unreal to do few prototypes. The international size of Ubisoft allowed me to work with other studios all around the world.

     Now I am working at Ubisoft Bordeaux on an other unannounced project.

Game Audio Factory / Amplitude Studio

First year internship Enjmin - 3 months

Audio Assistant : Sound design and composition

     For my first master year I did my internship at Game Audio Factory Angoulême as an audio assistant. I worked with the composer Arnaud Roy and the sound designer Benjamin Michenaud who works for Amplitude Studio on "Endless Space 2" and "Endless Legend".

I used Nuendo 7 and I made different type of work :

          "Endless Space 2":

                    Early Access Teaser : 

                         Sound Design : spaceships and interfaces - 00'41 to 00'55

                         Music : Percussion and voice recording

                    In Game : 

                         Sound Design : Soundscapes and UI

                         Music : Composition and recording assistant

          "Endless Legend"

                    Music : Composition and recording assistant

Regardez ! :)

Ecoutez ! :)

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Student projects :

"Through The Eyes" VR cooperative game:

Second year student project at Enjmin - 4 months - Work In Progress

Project initiator - Sound design and composition - Unreal 4 / Wwise / HTC Vive

     For my last master year we are working on a project of mine with a team of 13 members. "Through The Eyes" is a VR cooperative 2 players game where your goal is to resolve some puzzles to find your way out of a mystery place under the surface of the earth.  We began on novembre 2016 and the deadline was march 2016. I worked with Unreal 4 and Wwise with 3D plugIns. 

Regardez ! :)

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"Transhumance" Third person adventure game :

First year student project at Enjmin - 3 months 

Sound design and composition - Unity 5 / Wwise

     "Transhumance" is a 3D third person game that we created for my first year at ENJMIN. It's a game where you control a flock of mythical creatures by whistling different melodies. For this project I did the sound design and the composition. 

Regardez ! :)

Ecoutez ! :)

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"Panopticon" VR game :

First year student project at Enjmin - 3 months 

Sound design and composition - Unity 5 / Wwise / Occulus Rift + Leap motion

     "Panopticon" is a VR Game made with Unity 5, Wwise, using the Occulus Rift DK2 and a leap motion. It's a game where you control a software who gives you informations about suspect persons. You have to decide, in a short period of time, if there actually are guilty or not. Our main inspiration was Minority Report, but we wanted to creat our own design and univers. We won the student prize from Arte : "Arte Creative"

Regardez ! :)

Ecoutez ! :)

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"Jim The Shadow Passenger" 2D game :

Bachelor project at Dundalk Institue of Technology Ireland - 1 months 

Game Design, Drawing, Texturing, Programming, sound design and composition -

     "Jim The Shadow Passenger" is the very first game I did with a friend during my Multimedia Bachelor Degree in Ireland. Our main inspiration was the univers of Amanita Design Studio, because we loved it and for me those games are the reason I wanted to do video games.

Regardez ! :)

Game Jams

Game Jams :

"Sérénité" 2D game :

Game Jam Project - Team - 48h - Ludum Dare n°34 

Sound design and composition - Audio Silver Medal

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65215

Regardez ! :)

Ecoutez ! :)

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"The Chase" 3D game :

Game Jam Project - Team - 48h - Ludum Dare n°33 

Sound design and composition - Unreal

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25767

Regardez ! :)

Ecoutez ! :)

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"Phantom Limb" 3D game :

Game Jam Project - Team - 72h - Asylum Jam 2016 

Sound design and composition - Unity 5 / Wwise

http://www.asylumjam.com/games/phantom-limb/208059

Regardez ! :)

"Nuclear Atomic Plant Attack Laser Monster" 2D game :

Game Jam Project - Team - 48h - Enjmin Jam 2016 

Composition

https://team-bonheur.itch.io/-nuclear-atomic-plant-attack-laser-monster-napalm

Ecoutez ! :)

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"Power On" 2D game :

Game Jam Project - Team - 48h - Confiture 

Sound Design and composition

We were finalist and we exposed our game at the Geekopolis Exhibition Paris 2015

Regardez ! :)

Ecoutez ! :)

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Side Projects

Side Projects :

"Les tableaux ont des oreilles" 2D game :

Game Project - Team - 1 month - 2015 - Unfinished

Sound Design and composition

Regardez ! :)

"Rings Rush" 2D Ipad game :

Game Project - Team - 1 month - 2014

Sound Design and composition

Regardez ! :)

Ecoutez ! :)

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"The Parc" 2D Pixel art game :

Game Project - Team - 1 month - 2014 - Unfinished

Sound Design and composition

Regardez ! :)

Ecoutez ! :)

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"Wooly" 3D Ipad game :

Student Game Project - Team - 3 month - 2014

3D modeling assistant

http://novaplay.me/wooly/

Regardez ! :)

Other Projects

Other Projects :

"MacFioso" Short animated movie :

Emca school project - Work In Progress - Coming Soon

Sound design and composition

Contemporary dance performances :

Paul Sabatier University Toulouse - 2014 / 2016

Composition and Illustration

https://damienpc.bandcamp.com/releases

Regardez ! :)

Children's Book :

Student project - Dundalk Institute of Technology Ireland

Illustration

Regardez ! :)

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